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The way you go about not getting the player too caught up with exposition is very effective. The eerie atmosphere of the narrative also combines well with the barebones aesthetic of a simple text based game. If I were to try and think of any suggestions I would maybe try to only leave action based options. The silent protagonist is a very common trope for games but I feel like it could be appropriate for this because of the lack of general context given to the player. It might break the immersion for the player to be limited to a certain set of phrases they might not have used while actions are more universal.

I like the eerie feeling that you conjure with your writing. It shows a lot of skill in world-building. I would have loved to be able to get more information about the voice - all of those paths dead-ended, and maybe even a "coming soon" would have been more satisfying than a dead-end, but maybe that was your intention as well? Either way, I want to know more about the voice!

I was really immersed in this game trying to think of my actual response to a situation like this and I found the choices very natural in terms of what I might possibly do next. The narrations were very descriptive and created an image in my head of the setting while the Dialogue was hilarious. I was trying to decide which path would allow me to escape or just land me at a roadblock. I am still trying to find a way to beat this game so the playability is definitely up there.

I really like the atmosphere and writing of this--the objects you decided to lay out in the room are offputting without being too scary or frightening, and I like the headache as an almost meter of how well you're doing. The first time I tried to ask "what the hell is going on!" and got blasted with a blank screen I thought it was really effective honestly, though I do wish I could progress a bit farther than this and really get a sense of the scenario here.

This seems really cool, but unfortunately none of the page links from the passage where the voice asks you your name are working for me!